Héctor Báscones

Software Developer, C++ Programmer, Graphics Programmer, Game Developer
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About Me

Hello there! I'm Héctor, a huge game programming and computer graphics enthusiast.

Nowadays you'll frequently find me tinkering with a small custom engine, learning new things about real time rendering and post processing techniques.

I enjoy working in teams that share similar passions, feel free to get in touch if I can be of any help.

4 Years Experience

Systems Programming

Experience building games and their systems from the ground up. Solid knowledge of C/C++, GLSL, SDL, openGL...

Engine Architecture

3D Rendering, Frustum Culling, UI Editor, Multi viewport, ECS, Memory-Time-Resource Management, Skeletal Animation.

Real Time Rendering

Deferred Rendering / Lighting

Real time shadow mapping

Post Processing

3D Modeling & Animation

Core understanding of Environment & Character Workflow. Concept art, Modeling, UVs, Texturing, Rigging & Skining and Animation.

Portfolio

Featured

Alien: Nemesis

Worked alongside a team of 22 students to develop a game in 3 months for our final project at CITM - UPC, using our proprietary Engine - TheOne.

  • Designed Engine Architecture.
  • Developed skeletal animation system using Ozz.
  • Render & Post-process pipeline, Deferred rendering, Lighting, Real-time shadow mapping, CRT monitor shader...
  • Implemented the Engine's built-in editor, providing functionality while offering a user-oriented experience.

C++ · C# · SDL · OpenGL · GLSL · ImGui

The One Engine

Main Developer of The One Engine. Later used as the base for the final Project at CITM UPC - Alien: Nemesis.

  • Designed Engine Architecture
  • Built-in Editor & Tools
  • 3D Rendering, Transformations, Coordinate systems
  • Camera view & controls, Frustum Culling, Mouse Picking
  • Model & Texture Loading
  • Entity-Component System
  • Serialization

C++ · SDL · OpenGL · ImGui

Features

Other Projects

  • All
  • Game Dev
  • 3D Modeling
  • Others