About Me
Hello there! I'm Héctor, a huge game programming and computer graphics enthusiast.
Nowadays you'll frequently find me tinkering with a small custom engine, learning new things about real time rendering and post processing techniques.
I enjoy working in teams that share similar passions, feel free to get in touch if I can be of any help.
Experience building games and their systems from the ground up. Solid knowledge of C/C++, GLSL, SDL, openGL...
3D Rendering, Frustum Culling, UI Editor, Multi viewport, ECS, Memory-Time-Resource Management, Skeletal Animation.
Deferred Rendering / Lighting
Real time shadow mapping
Post Processing
Core understanding of Environment & Character Workflow. Concept art, Modeling, UVs, Texturing, Rigging & Skining and Animation.
Portfolio